Game clock
The game clock, also known as the server cycle, is the fundamental unit of time used in RuneScape: Dragonwilds, where one minute outside of the client is equal to 1 hour. All actions that require server processing are governed by this value. Purely client-side actions, such as opening the pause screen whilst on a solo world and in the character creation screen, are processed separately and thus are unaffected by the game's internal clock. Each day/night cycle in the game, unaffected by the pause screen or character creation, lasts 24 minutes.
Examples
[edit | edit source]Combat
[edit | edit source]There is roughly a 70-millisecond delay between the user pressing a keystroke and the action initiating client-side actions, even in solo worlds. This is important during PvP, as this delay will affect both players in a multiplayer world. In addition, pressing the block key will result in a 70-80 millisecond delay between the user and the client, which players must time correctly before being hit by another player or monster.
Processing
[edit | edit source]Cooking, crafting, smelting, and other types of processing actions will have differing processing timers. For example, whilst cooking a steak, there is a timer on the fuel and a separate timer on the food being cooked. This is the same for fuel-dependent processing stations, such as furnaces and the brewing cauldron.
Interface
[edit | edit source]
There is a day/night widget that visually shows the player the time of day, and the arrow rotates 15° every in-game hour.
Status effects
[edit | edit source]Many status effects have their own separate countdown, such as the burning debuff. The burning debuff has a client-side cooldown of six seconds, which translates to six minutes in the game.
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