Stamina

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Stamina is used for most actions, such as determining how long a player can run. Stamina is consumed from actions relating to skills (mining or woodcutting), attacking (melee, magic, and ranged), using special attacks, blocking, running, dodging, and jumping. It is displayed as a bar underneath the health bar at the bottom of the screen. Hydration affects stamina regeneration, and rest affects the maximum stamina a player has.

The stamina gauge found below the players health bar
A stamina gauge limited by rest depletion.

Stamina depletes at differing amounts based on the player's action performed.

  • The maximum stamina a player can have is 100.
  • All costs below are calculated without permanent skill leveling perks or other stamina reducing effects.
    • To use a special attack, the player would need to be at least level 8. This would give them five 1% stamina cost reduction perks from the attack tree, meaning at level 8 attack, a special attack from a Warhammer would cost: 40 x 0.95 = 38.
    • Unarmed attacks are unaffected by skill leveling perks.
  • After the player takes no stamina-requiring actions for 3s, stamina regeneration will begin. This is the base regeneration delay.
    • The player can reduce this delay through perks, such as the 1/3 magic armour set bonus - see below. Regeneration rates rely on hydration status.
  • If a stamina cost were to bring the player below 0 and the player currently has >0 stamina points, the action will still be usable, and instead the player will be brought to 0.
    • Although the stamina gauge only shows whole numbers, the gauge and calculations are actually decimal numbers.
      • The gauge value shown will always be rounded down; however, the decimal remains.
  • Dodging can animation cancel most player animations in the game.
    • E.g., a player can cast Abyssal Snare, and just as the cast animation completes, dodge to avoid enemy mechanics.
      • This can outright cancel player actions, so timing is imperative.
  • Stamina-reducing perks will not stack on each other if they are applied towards the same skill.

Mobility

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Action Cost per action
Running 4/s
Dodging 20
Jumping 20

Skills

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Action Cost per action
Mining 6
Woodcutting 4

Basic Attacks

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Action Cost per action Attack Combo Δ Final swing cost Total cost per combo [1]
Unarmed 10 5 5 45
1h Dagger 10 7 N/A 70
1h Sword [2] 15 5 N/A 75
1h Mace [3] 15 5 N/A 75
2h Warhammer [4] 20 4 N/A 80
2h Greataxe 20 4 N/A 80
2h Greatsword 17.5 4 N/A 70
Thane's Authority 23 4 N/A 92
Abyssal Whip 10 5 N/A 50
Action Cost per action Attack Combo Total cost per combo [1]
Battlestaves [5] 10 4 40
Action Cost per action Attack Combo Total cost per combo [1]
Shortbow Quickfire [6] 17.5 3 52.5
Shortbow Aim and Draw 10 N/A N/A
Longbow Aim and Draw 30 N/A N/A

Special Actions

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Masterwork Special Actions

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Action Cost per action
Granite Maul (Battering Ram) 40
Abyssal Whip (Abyssal Snare) 40
Crystal Bow (Scattershot) 30

Basic Special Attacks

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Action Cost per action
Dagger 40
1h Sword/Mace 40
Warhammer 30
Greatsword 35
Greataxe 50
Battlestaves 35

Blocking

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Shields

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Action Cost per successful block
Any Shield 17

Holding a block does not consume stamina. Only when an attack is successfully blocked will the cost be incurred.

  • Decreased rest will reduce the maximum stamina a player can have at various thresholds.
Rest Threshold Maximum Stamina
≤ 50/100 Rest 80
≤ 25/100 Rest 60
0/100 Rest 40

Hydration

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  • For every 25 points of hydration, base stamina regeneration will increase.
Hydration Level Stamina Regeneration
0/100 0.75/s
25/100 1.5/s
50/100 3.0/s
75/100 4.5/s
100/100 6.0/s

Perks

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Some perks can decrease the cost of stamina for certain player actions:

  • Lumberjack.png: Dragonwilds Inventory image of LumberjackLumberjack: Reduces the stamina cost of woodcutting by 33%
  • Quarrymaster.png: Dragonwilds Inventory image of QuarrymasterQuarrymaster: Reduces the stamina cost of mining by 33%
  • Ferocious Fighter.png: Dragonwilds Inventory image of Ferocious FighterFerocious Fighter: Reduces the stamina cost of attacks by 40%
  • Fleet Footed.png: Dragonwilds Inventory image of Fleet FootedFleet Footed: Reduces the stamina cost of sprinting by 20%
  • Evasion.png: Dragonwilds Inventory image of EvasionEvasion: Reduces the stamina cost of dodging by 33%
  • Skill leveling perks
    • Attack: -1% attack stamina costs
    • Woodcutting: -1% woodcutting stamina costs
  • Shock: Once the gauge is full, it completely drains the player's stamina
  • Fatigue: See above for threshold values
  • Armour sets:
    • Magic 1/3 Set Bonus: -50% Stamina Regen Delay
    • Melee 1/3 Set Bonus: -33% Block stamina cost

References

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  1. 1.0 1.1 1.2 This assumes at least level 16 attack for the full combo extension.
  2. Chieftain's Blade is considered a 1h Sword for stamina calculations.
  3. Goblin "Swingslash" and Skullsplitter are considered 1h Maces for stamina calculations.
  4. Granite Maul is considered a 2h Warhammer for stamina calculations.
  5. Staff of Light is considered a Battlestaff for stamina calculations.
  6. Crystal Bow is considered a Shortbow for stamina calculations.