Stamina is used for most actions, such as determining how long a player can run. Stamina is consumed from actions relating to skills (mining or woodcutting), attacking (melee, magic, and ranged), using special attacks, blocking, running, dodging, and jumping. It is displayed as a bar underneath the health bar at the bottom of the screen. Hydration affects stamina regeneration, and rest affects the maximum stamina a player has.
The stamina gauge found below the players health barA stamina gauge limited by rest depletion.
Stamina depletes at differing amounts based on the player's action performed.
The maximum stamina a player can have is 100.
All costs below are calculated without permanent skill leveling perks or other stamina reducing effects.
To use a special attack, the player would need to be at least level 8. This would give them five 1% stamina cost reduction perks from the attack tree, meaning at level 8 attack, a special attack from a Warhammer would cost: 40 x 0.95 = 38.
Unarmed attacks are unaffected by skill leveling perks.
After the player takes no stamina-requiring actions for 3s, stamina regeneration will begin. This is the base regeneration delay.
The player can reduce this delay through perks, such as the 1/3 magic armour set bonus - see below. Regeneration rates rely on hydration status.
If a stamina cost were to bring the player below 0 and the player currently has >0 stamina points, the action will still be usable, and instead the player will be brought to 0.
Although the stamina gauge only shows whole numbers, the gauge and calculations are actually decimal numbers.
The gauge value shown will always be rounded down; however, the decimal remains.
Dodging can animation cancel most player animations in the game.
E.g., a player can cast Abyssal Snare, and just as the cast animation completes, dodge to avoid enemy mechanics.
This can outright cancel player actions, so timing is imperative.
Stamina-reducing perks will not stack on each other if they are applied towards the same skill.